AI Insights · Timothy · July 2024
Top 5 3D Anime Games in South America Q2 2024
In Q2 2024, the top 5 3D anime games on a unified platform in South America showed varied trends in weekly downloads, revenue, and active users. Detailed insights provided by Sensor Tower.
In the second quarter of 2024, the top 5 3D anime games on a unified platform in South America displayed diverse performances in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Ragnarok Origin: ROO from Gravity Game Vision Limited saw fluctuating weekly revenue, starting at around $176K in early April and gradually declining to approximately $58K by the end of June. Weekly downloads peaked at 21.6K in the first week of April but dropped significantly to around 2.4K in early June, before witnessing a slight resurgence to 9.3K by the end of the quarter. Active users showed a varied trend, beginning at 153K in April and ending at nearly 198K by the end of June.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a notable peak in weekly revenue at $146K in late April, with other weeks fluctuating between $31K and $93K. Weekly downloads were consistently high, ranging from 53K to 71K throughout the quarter. Active users remained strong, starting at 644K and peaking at 702K in late April, maintaining an average of around 650K towards the end of June.
Honkai: Star Rail, also from COGNOSPHERE PTE. LTD., showed a mixed performance. Weekly revenue varied significantly, starting at approximately $91K in early April and ending at around $53K in late June, with notable peaks and troughs in between. Downloads were fairly consistent, averaging around 30K each week. Active users remained robust, starting at 732K and ending at 714K, with minor fluctuations throughout the period.
Solo Leveling:Arise by Netmarble Corporation, released in early May, had an impressive debut with weekly downloads peaking at 1.58M. However, downloads saw a steep decline to around 21K by the end of June. Weekly revenue followed a downward trend as well, starting at $126K in early May and declining to $38K by the end of June. Active users started at 1.46M and maintained a relatively high count, ending at 1.32M by the quarter's end.
AFK Journey from Farlight Games showed a gradual decline in weekly revenue, starting at $93K in early April and tapering to $17K by the end of June. Weekly downloads also decreased significantly from 111K in early April to around 8K by the end of June. Active users followed a similar trend, starting at 190K and dropping to around 53K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, please visit Sensor Tower.